Wednesday, 7 December 2016

Perspectives:

  • 2D - 2D stands for two dimensions, and a 2D object is seen to be flat, such as this image from the 2D game super Mario bros.
  •  Image result for super mario bros
  • 3D - 3D stands for three dimension, and a 3D object is seen to have curves and edges and 'pops out'. 3D is much more realistic than 2D and an example is from The Elder Scrolls V: Skyrim. (The Game Doom was also the first game to have 3D graphics)
  • Image result for 3d games
  • First Person - First Person games are games which puts you in the perspective of the character, so see everything from his/her eyes. An example of this is in the game dishonored
  •  Image result for first person game
  • Third Person - Third Person games are games which puts you in a perspective which is viewing the character such as the game Assassins Creed
  • Image result for assassin's creed 1 gameplay
  • Scrolling - Scrolling is movement from side to side and can typically be seen in side scrollers such as the game Shovel Knight, in which the objective is to reach the end goal at the very right of the map.
  • Image result for side scrollers shovel knight
  • Aerial - Aerial is the movement of up and down and is typically seen in games such as Donkey Kong in which the objective is to get to the top of the map 
  • Image result for donkey kong arcade
  • Context-Sensitive - Context sensitive is a type of user interface which makes it so that one thing can have multiple actions. Some games call this an 'action button' in which on a PlayStation controller the square button could be used to both interact with doors and interact to hit enemies. An example of this is in the game The Legend Of Zelda: Ocarina Of Time in which the left arrow button can both be used for cycling weapon and can be used for interacting and talking to NPC's in the game. 
  • Image result for context sensitive perspective games
Full Motion Video: 

Full Motion Video is a video game narration technique which relies on pre-recorded files to display action in the game, Many games use FMV in cutscenes to present information, and some games which use FMV are said to be interactive movies. An example of an interactive movie game is The Wolf Among Us which tells a story and makes you make all the key decision to let the game play out in different ways depending on your decision.
Image result for the wolf among us decision




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