Doom and The Legend Of Zelda: Ocarina Of Time
Doom:
Doom is a first person shooter game developed by id Software in 1993. Doom was definitive to the gaming industry from it being the first 3D game, which set up 3D games for the future. It is also considered one of the first defining games of the first person shooter genre, and so set a foundation to set up such huge titles as Call Of Duty and Battlefield. And as well as having 3D graphics which where non existent at the time and defining the FPS genre, it even had online play which was found extremely addictive by Dooms 15-20 million player base. It also included highly dynamic levels in which platforms, stairs and floors could lower and rise thanks to Dooms engine (which was responsible for the 3D graphics). Doom was an iconic game and set a base to build up the FPS genre.
Ocarina Of Time:
The Legend Of Zelda: Ocarina Of Time was developed and published by Nintendo in 1998 and is an action-adventure game. Ocarina Of Time shocked the world with its story-line and defined story based games. The story telling within Ocarina Of Time was unheard of at the time and has been recognized globally as one of the greatest games ever made. The soundtrack was also definitive and showed the importance of how music within a game can improve its quality. The music was so definitive that it encouraged people to play instruments, and sales with musical instruments drastically increased after the games release. Ocarina Of Time also introduced the 'target lock system' and 'context sensitive buttons' which later became extremely common in the 3D adventure game genre. It later came to gain the Guinness World Record for the highest rated game ever reviewed in 2008 and 2010.
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